← All roles
Design
Product & Brand Designer.
A client is judged in the first seconds. You set the brand, design the product and the web surfaces that carry it, and bring it to life with motion. You own the whole visual system and keep it coherent from the logo to the last interaction.
What you’ll do
- Build brand systems, the mark, type, color, and the rules that keep them consistent wherever they show up.
- Design product and marketing interfaces in Figma, from the flow and wireframe to the high-fidelity screens and the component library that backs them.
- Own the UX, map the journey, prototype the interaction, and test it against how people actually use it.
- Bring it to motion, from interface micro-interactions to WebGL and 3D set pieces, working with engineering so it ships as designed.
- Hold the design system and the quality line across every surface so nothing drifts.
What we look for
- A portfolio that shows brand, product, and motion, not one lane, and the thinking behind each piece.
- Mastery of Figma and a real design system, plus comfort with motion and 3D or WebGL tooling.
- You design for how something is built, and you can hand off to engineers without losing the intent.
- You have a point of view on type, layout, and craft, and you can defend it without ego.
- You sweat the detail others skip and keep the whole system coherent.
Why Goldberg
- Designing brand, product, and motion as one system builds a range most designers never get to practice.
- Your work ships and gets used, so the craft has a real audience.
- You sit next to the engineers who build it, so the design survives contact with production.
- You are the design voice on the build, with the whole visual call yours and engineers who treat craft the way you do.
Apply
Apply for Product & Brand Designer .
Attach a résumé or drop your links. A real person reads every application, and we only use it to consider you for this role.